![]() Film and Imaging QA / Technical Training Certifications AFM, ASCAP, BMI, ACB, CMEA, Retired in good standing Like I said, Vegas works fine for the little slow mo I do, but then again I'm shooting 60 fps and dropping on a 30 fps timeline and only slowing down by half. But I wouldn't expect that going from 24-30.Īll that said, I suppose you could spend the $330 and try the plug in. I wouldn't disable Resample if you are going from 24 to 30 fps unless you see some kind of ghosting. My best advice would be to shoot slow mo scenes at higher frames rates, and then set Vegas Pro to the best possible render settings. Even in a 24 frame project, I would think you would want to shoot at a higher frame for any scene you were planning to slow down. It is for these very reasons that many cameras let you shoot at 60-180 fps. My general understanding of slow motion is that you want to shoot in a higher frame rate from the beginning and not expect the software to slow the footage down and look great. It seems a lot of people disable resample as a matter of course, but it does exist for a reason. However, going any other direction or using 60 fps, you would want to disable it. My understanding is that if you are going from 24fps to broadcast at 29.97 NTSC you would actually want to leave Resample on because resampling is supposed to make up the difference in frames between the two. There were only 3 or 4 clips, so I just manually re-edited them in Resolve.Unfortunately, I don't have Twixtor and don't shoot enough slow motion to justify a plug-in that costs almost as much as Vegas Pro itself. I just had this issue with A7s footage last week on a music video where the editor retimed them in the project panel. If there are a lot of them it will be time consuming, but if you do this and export a new XML those files should relink in Resolve. Reimport all the clips you modified in the project panel, recut these newly imported clips into your sequence and modify the speed there. If these are the clips that are giving you issues in Resolve, you can fix it in Premiere. So if your clip is 1080p 60 and you need it to play back at 23.976, you want it to play back at 40% of its original speed (23.976/60 =. Instead, leave the clip at the original frame rate and edit it into your sequence, right click it there, choose Speed/Duration, and type in whatever speed you need it to play back at. If you retimed them in the project by selecting the clip in the project panel, Right Click->Modify->Interpret Footage, and then clicking the "Assume this frame rate" and typing in a new frame rate the timecode will be messed up. Only one thing to say: Let's try Speegrade!! ![]() But, if the solution is to export each clip of my footage to create independant clips, then to reimport them in Ppro and create a new time line with all of this new clip independant from original medias, then creat an other xml with this new timeline. In the same document, he is speaking about the particularity of retiming clips, maybe this solution is working with the others clips. ![]() But they are not at the same cut than in my footage in Premiere. ![]() Many clips are missing ( I replace them manually with clips in my media pool. I import my XML in resolve from PPro but this one not matching. As explain in my post, the timeline create in Resolve after import the XML is different from the Premiere project.įor the first link you expose, I can read in the document: ''The basic color workflow is this: Send your prepped timeline via an XML file and camera-original media to Resolve from your editing software (NLE), work on it in Resolve as a Resolve Project until all changes are done.''īut the problem is: I can't work in resolve timeline, because I don't find again the same timeline I had in PPro. Unfortunately, this way isn't working with my footage. Thx for your answer, for the second video, I already saw it, it expose the traditional way to export on resolve from Premiere. ![]()
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